I had read that during the pandemic that board games made a bit of
comeback but is this still the case? During this time I did contemplate
on re-releasing my board game.
Board games offer face to face
interaction. Some suggest they are still good for party group games and
family holidays without the TV.
Many years ago I released my board
game called Forgery. An art game that centred around spotting the
differences from an original art piece and a forgery. The object of the
game was in fact to identify forgeries and the player who could
purchase and do this was the winner. Players do not need any knowledge of art in order to play the game. You could adapt it for small children
and make it more of a ’spot the difference game.
Players were multi
millionaires with an aim to collect art pieces using a personal fortune
of 200 million to jet around the world .. (the game board) and buy up
art works at auctions, however they may be sold a forgery. As mentioned a
forgery was worth more than the original if they could identify all the
faults and some pieces had up to 8 different things to identify. Much
like other board games you could end of in jail, pay lots of tax or
your chauffeur could lose the keys to the Bentley or the private jet
could run out of fuel.
In total there were 15 paintings - 5
‘originals’ and 10 forgeries. The artists range from Klimt, Van Gogh,
Renoir, Seurat. During pre-production I wanted to include an art work
by the artist, Matisse but I wasn’t granted permission. So I created my
version inspired by Matisse’s paper cut out series.
The plan would
be to have the game continually change with the purchase of
supplementary art packs. These packs could centre around art including
antiques and packs could have been made around visiting exhibitions that
the galleries and museums show.
I started with creating a prototype.
Then invested in the services of a Patent Attorney to protect the idea
and secure the trade mark name. From this point I worked with a
printing design company to help me create a few quality prototypes
before making appointments with potential clients. Initially the game
was intended to be sold in the shops of major art galleries of the
world. I made appointments to meet representatives from galleries and
museums in Canberra, Sydney, Melbourne, London, New York, Boston,
Washington DC, Boston, Chicago.
One representative from the Isabella
Stewart Gardner Museum in Boston saw the potential of having a
supplementary pack of images based on the art pieces stolen from the
Museum several years before. She jokingly suggested it could be way of
leading to the recovery of the stolen master pieces.
My trip and
the representatives I met at the Galleries and Museums gave me
sufficient information to go ahead with a plan limited production run of
my game. The game’s first client was the National Galley of Australia
who at the same time were about to have a visiting exhibition of the
work of the English artist, Turner. The plan was to incorporate my
first supplementary pack based on Turner’s work. The National Gallery
wanted me to contact some of the Galleries who owned the Turner’s works
in the exhibit and request permission rather than producing forgeries of
my own. Unfortunately, most wanted to charge me rather large sums of
money for using the imagery. All except one small gallery in the UK
who were happy
for me to reproduce a transparency of the Turner work they own providing
that I acknowledged the galley’s name in the game’s supplementary pack
catalogue.
I achieved my aim of selling my limited production run
for the Australian market. However, the cost of producing the game with
things like hand made wooden gavels for the game auction, timber board
piece movers and producing supplementary packs that would continue to
ensure that the game evolved were expensive.
Unless I created art
pieces that look like or in the style of the masters. Much like the
image of my Starry Night of London, New York, Paris and Sydney.
I
have sentimentally kept a number of Forgery games and a number of
forgeries still hang on the walls including the Mona Lisa who sits in my
office as I write this blog.
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